local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133103355
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 355001
L3_1.gadget_id = 70290003
L4_1 = {}
L4_1.x = 590.13
L4_1.y = 290.542
L4_1.z = 1722.703
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 24
L3_1.area_id = 6
L4_1 = {}
L4_1.config_id = 355002
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 590.13
L5_1.y = 290.645
L5_1.z = 1722.612
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 24
L4_1.point_type = 3003
L4_1.owner = 355001
L4_1.area_id = 6
L5_1 = {}
L5_1.config_id = 355003
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 590.13
L6_1.y = 290.645
L6_1.z = 1722.804
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 24
L5_1.point_type = 3003
L5_1.owner = 355001
L5_1.area_id = 6
L6_1 = {}
L6_1.config_id = 355004
L6_1.gadget_id = 70290003
L7_1 = {}
L7_1.x = 606.967
L7_1.y = 279.408
L7_1.z = 1742.926
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 24
L6_1.area_id = 6
L7_1 = {}
L7_1.config_id = 355005
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 606.967
L8_1.y = 279.511
L8_1.z = 1742.835
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 0.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 24
L7_1.point_type = 3003
L7_1.owner = 355004
L7_1.area_id = 6
L8_1 = {}
L8_1.config_id = 355006
L8_1.gadget_id = 70500000
L9_1 = {}
L9_1.x = 606.967
L9_1.y = 279.511
L9_1.z = 1743.026
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 0.0
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 24
L8_1.point_type = 3003
L8_1.owner = 355004
L8_1.area_id = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
